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AI Insights · Timothy · April 2022

Top 5 Boat Games in the UK: Q1 2022 Performance

Discover the performance of the top 5 boat games on a unified platform in the UK during Q1 2022, based on data from Sensor Tower.

Top 5 Boat Games in the UK: Q1 2022 Performance

Throughout the first quarter of 2022, the top 5 boat games in the United Kingdom exhibited varied performance in terms of weekly downloads, weekly revenue, and weekly active users. Here's a detailed look at each of these games.

Battle Warship: Naval Empire from Magic Prime Group Limited saw a fluctuating trend in weekly revenue, peaking at roughly $35.7K in the first week of January. Weekly downloads experienced a dip, starting from around 1K in late December and ending at about 734 by the end of March. The game’s weekly active users decreased from approximately 1.2K to 839 over the same period.

Sea Port: Cargo Ships Harbor, published by Pixel Federation Games, showed a notable increase in weekly revenue in mid-January, reaching about $6.9K. However, the game witnessed a decline in weekly downloads from 1.5K at the end of December to 183 by the end of March. Weekly active users also trended downward, starting at 3.6K and dropping to 1.7K.

Port City: Ship Simulator, another game by Pixel Federation Games, experienced varying weekly revenue, with a high of around $3.8K in early February. The game saw a significant drop in weekly downloads, beginning at 3.9K in late December and falling to 576 by the end of March. Weekly active users also declined from 7.4K to 3.5K during the quarter.

Battle of Warships: Naval Wars from Dumitru Muset maintained relatively steady weekly revenue, ranging between $500 and $1.2K. Weekly downloads remained stable, hovering around 900, though there was a slight dip towards the end of March. Weekly active users stayed consistent, averaging around 2.4K throughout the quarter.

Virtual Regatta Offshore by Virtual Regatta showed minor fluctuations in weekly revenue, peaking at approximately $974 in the first week of January. Weekly downloads were minimal, mostly staying below 20. The game’s weekly active users remained high, averaging around 9K, with a slight increase to 9.3K by the end of March.

These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower’s website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022